Handheld digital devices are rapidly increasing their sensory capabilities for registering multiple types of input, such as movement, orientation, position and touch, as well as light and sound. Mobile Augmented Rreality is one of the emerging forms of representation and expression that exploits these sensory media. In the following text we will present and discuss a type of indirect augmented reality, which we call situated simulations. In a situated simulation there is approximate identity between the 3D environment displayed on the screen and the user's real perspective on a given location. This makes it possible to create simulations of relevant objects and environments related to a specific place, for example, interpretations of its past. We present a situated simulation.
Year of publication:
International Journal of Interactive Mobile Technologies (iJIM)